# BluettiBLE ESP32 library for reading and controlling **Bluetti** power stations over Bluetooth Low Energy (BLE). It is a companion to [VictronBLE](https://gitea.sh3d.com.au/Sh3d/VictronBLE) and shares its interface philosophy — a single global object, device registration, one callback, a non-blocking `loop()`, and a flat parsed data struct. The key difference is the transport: Victron broadcasts data in BLE *advertisements* (passive, connectionless), whereas Bluetti requires an active **GATT connection** and a polled, Modbus-style request/response protocol. BluettiBLE therefore runs a `scan → connect → poll → parse` state machine under the hood. The protocol is ported from the excellent [Bluetti_ESP32_Bridge](https://github.com/) project. ## Features - Connects to a Bluetti power station by its BLE advertised name — **no pairing or key required**. - Polls the device on a configurable interval and delivers a parsed snapshot through a single callback. - Reads state of charge, AC/DC input & output power, voltages, frequencies, battery pack and per-cell voltages, model and serial number. - Optional control: toggle AC and DC output. - Supports up to `BLUETTI_MAX_DEVICES` registered devices, connecting to one at a time in round-robin. - Zero external dependencies — uses the stock ESP32 Arduino BLE stack. ## Supported devices | Model | Enum | Status (from reference project) | |----------|------------------|---------------------------------| | AC300 | `BLUETTI_AC300` | Tested | | AC200M | `BLUETTI_AC200M` | Tested (per-cell voltages) | | EB3A | `BLUETTI_EB3A` | Tested | | EP500P | `BLUETTI_EP500P` | Tested (per-cell voltages) | | AC500 | `BLUETTI_AC500` | Minimal / untested | | EP500 | `BLUETTI_EP500` | Untested | | EP600 | `BLUETTI_EP600` | Partial (different register map)| ## Hardware requirements - Any ESP32 (ESP32, ESP32-S3, ESP32-C3 all work) with Bluetooth. ## Installation ### PlatformIO ```ini lib_deps = https://gitea.sh3d.com.au/Sh3d/BluettiBLE.git ``` Or drop the folder into your project's `lib/` directory. ### Arduino IDE Copy this folder into your Arduino `libraries/` directory and restart the IDE. ## Quick start ```cpp #include #include "BluettiBLE.h" BluettiBLE bluetti; void onBluettiData(const BluettiDevice* dev) { const BluettiData& d = dev->data; Serial.printf("\n=== %s (%s) ===\n", dev->name, d.model); Serial.printf("SoC: %u%%\n", d.totalBatteryPercent); Serial.printf("AC out: %u W DC out: %u W\n", d.acOutputPower, d.dcOutputPower); Serial.printf("AC in: %u W DC in: %u W\n", d.acInputPower, d.dcInputPower); Serial.printf("AC output: %s DC output: %s\n", d.acOutputOn ? "ON" : "off", d.dcOutputOn ? "ON" : "off"); Serial.printf("RSSI: %d dBm\n", dev->rssi); } void setup() { Serial.begin(115200); delay(1000); bluetti.begin(); bluetti.setDebug(false); bluetti.setCallback(onBluettiData); // The BLE name is what the unit advertises, e.g. "AC3001234567890". bluetti.addDevice("Shed AC300", "AC3001234567890", BLUETTI_AC300); } void loop() { bluetti.loop(); // non-blocking state machine } ``` ### Finding your device's BLE name Use any BLE scanner app (nRF Connect, LightBlue) and look for a device whose name begins with your model (e.g. `AC300…`, `AC200M…`, `EB3A…`). That full advertised name is the second argument to `addDevice()`. ## API reference ```cpp BluettiBLE(); bool begin(); bool addDevice(const char* name, const char* bleName, BluettiModel model); void setCallback(BluettiCallback cb); void setDebug(bool enable); void setPollInterval(uint32_t ms); // default 3000 bool isConnected() const; size_t getDeviceCount() const; void loop(); // call every loop iteration // Control (acts on the currently connected device) bool setACOutput(bool on); bool setDCOutput(bool on); ``` The callback is a plain function pointer: ```cpp typedef void (*BluettiCallback)(const BluettiDevice* device); ``` It fires once per completed poll cycle for the connected device. ## Data structures `BluettiDevice` describes the device and carries the latest snapshot: ```cpp struct BluettiDevice { char name[32]; // your label char bleName[32]; // advertised name matched on BluettiModel model; int8_t rssi; uint32_t lastUpdate; // millis() of last update bool connected; bool dataValid; BluettiData data; }; ``` `BluettiData` is a flat superset of values across models. Fields a given model does not report stay at `0`: ```cpp struct BluettiData { char model[16]; uint64_t serialNumber; float armVersion, dspVersion; uint8_t totalBatteryPercent; // % uint16_t dcInputPower, acInputPower; // W uint16_t acOutputPower, dcOutputPower; // W float powerGeneration; // kWh total bool acOutputOn, dcOutputOn; float acInputVoltage, acInputFrequency; float internalAcVoltage, internalAcFrequency; float internalDcInputVoltage, internalDcInputCurrent; float packVoltage; uint8_t packNum, packNumMax, packBatteryPercent; float cellVoltage[16]; // V, 0 if unsupported }; ``` ## How it works 1. **Scan** — active BLE scan for a device advertising the Bluetti service UUID `0000ff00-…` whose advertised name matches a registered device. 2. **Connect** — open a GATT client, negotiate MTU 517, resolve the write (`0000ff02-…`) and notify (`0000ff01-…`) characteristics, subscribe to notify. 3. **Poll** — every `pollInterval`, send an 8-byte read command (`prefix, cmd=0x03, page, offset, count, CRC-16/MODBUS`) for the next register range in the model's poll table. 4. **Parse** — notification responses are decoded against the model's register map (big-endian uint16, decimals, version, serial, strings) into a rolling snapshot; a completed cycle fires the callback. Control writes use the same frame with `cmd=0x06` and the value placed big-endian in the length field. ## Examples - **BasicRead** — connect to one device and print all values. - **Control** — read, then toggle AC/DC output on a schedule. - **Logger** — print only when values change (snapshot/change-detection pattern). ## Adding a new model Copy a header in `src/devices/`, port the register/poll/command tables from the Bluetti_ESP32_Bridge project's `Device_*.h`, add a `BluettiModel` enum value, and register it in `getModelTables()` in `BluettiBLE.cpp`. ## License MIT — see [LICENSE](LICENSE).