200 lines
6.7 KiB
Markdown
200 lines
6.7 KiB
Markdown
# BluettiBLE
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ESP32 library for reading and controlling **Bluetti** power stations over
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Bluetooth Low Energy (BLE).
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It is a companion to [VictronBLE](https://gitea.sh3d.com.au/Sh3d/VictronBLE) and
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shares its interface philosophy — a single global object, device registration,
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one callback, a non-blocking `loop()`, and a flat parsed data struct. The key
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difference is the transport: Victron broadcasts data in BLE *advertisements*
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(passive, connectionless), whereas Bluetti requires an active **GATT connection**
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and a polled, Modbus-style request/response protocol. BluettiBLE therefore runs a
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`scan → connect → poll → parse` state machine under the hood.
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The protocol is ported from the excellent
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[Bluetti_ESP32_Bridge](https://github.com/) project.
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## Features
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- Connects to a Bluetti power station by its BLE advertised name — **no pairing
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or key required**.
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- Polls the device on a configurable interval and delivers a parsed snapshot
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through a single callback.
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- Reads state of charge, AC/DC input & output power, voltages, frequencies,
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battery pack and per-cell voltages, model and serial number.
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- Optional control: toggle AC and DC output.
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- Supports up to `BLUETTI_MAX_DEVICES` registered devices, connecting to one at a
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time in round-robin.
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- Zero external dependencies — uses the stock ESP32 Arduino BLE stack.
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## Supported devices
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| Model | Enum | Status (from reference project) |
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|----------|------------------|---------------------------------|
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| AC300 | `BLUETTI_AC300` | Tested |
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| AC200M | `BLUETTI_AC200M` | Tested (per-cell voltages) |
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| EB3A | `BLUETTI_EB3A` | Tested |
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| EP500P | `BLUETTI_EP500P` | Tested (per-cell voltages) |
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| AC500 | `BLUETTI_AC500` | Minimal / untested |
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| EP500 | `BLUETTI_EP500` | Untested |
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| EP600 | `BLUETTI_EP600` | Partial (different register map)|
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## Hardware requirements
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- Any ESP32 (ESP32, ESP32-S3, ESP32-C3 all work) with Bluetooth.
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## Installation
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### PlatformIO
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```ini
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lib_deps =
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https://gitea.sh3d.com.au/Sh3d/BluettiBLE.git
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```
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Or drop the folder into your project's `lib/` directory.
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### Arduino IDE
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Copy this folder into your Arduino `libraries/` directory and restart the IDE.
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## Quick start
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```cpp
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#include <Arduino.h>
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#include "BluettiBLE.h"
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BluettiBLE bluetti;
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void onBluettiData(const BluettiDevice* dev) {
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const BluettiData& d = dev->data;
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Serial.printf("\n=== %s (%s) ===\n", dev->name, d.model);
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Serial.printf("SoC: %u%%\n", d.totalBatteryPercent);
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Serial.printf("AC out: %u W DC out: %u W\n", d.acOutputPower, d.dcOutputPower);
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Serial.printf("AC in: %u W DC in: %u W\n", d.acInputPower, d.dcInputPower);
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Serial.printf("AC output: %s DC output: %s\n",
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d.acOutputOn ? "ON" : "off", d.dcOutputOn ? "ON" : "off");
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Serial.printf("RSSI: %d dBm\n", dev->rssi);
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}
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void setup() {
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Serial.begin(115200);
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delay(1000);
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bluetti.begin();
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bluetti.setDebug(false);
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bluetti.setCallback(onBluettiData);
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// The BLE name is what the unit advertises, e.g. "AC3001234567890".
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bluetti.addDevice("Shed AC300", "AC3001234567890", BLUETTI_AC300);
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}
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void loop() {
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bluetti.loop(); // non-blocking state machine
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}
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```
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### Finding your device's BLE name
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Use any BLE scanner app (nRF Connect, LightBlue) and look for a device whose name
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begins with your model (e.g. `AC300…`, `AC200M…`, `EB3A…`). That full advertised
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name is the second argument to `addDevice()`.
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## API reference
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```cpp
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BluettiBLE();
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bool begin();
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bool addDevice(const char* name, const char* bleName, BluettiModel model);
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void setCallback(BluettiCallback cb);
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void setDebug(bool enable);
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void setPollInterval(uint32_t ms); // default 3000
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bool isConnected() const;
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size_t getDeviceCount() const;
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void loop(); // call every loop iteration
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// Control (acts on the currently connected device)
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bool setACOutput(bool on);
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bool setDCOutput(bool on);
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```
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The callback is a plain function pointer:
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```cpp
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typedef void (*BluettiCallback)(const BluettiDevice* device);
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```
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It fires once per completed poll cycle for the connected device.
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## Data structures
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`BluettiDevice` describes the device and carries the latest snapshot:
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```cpp
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struct BluettiDevice {
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char name[32]; // your label
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char bleName[32]; // advertised name matched on
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BluettiModel model;
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int8_t rssi;
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uint32_t lastUpdate; // millis() of last update
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bool connected;
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bool dataValid;
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BluettiData data;
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};
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```
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`BluettiData` is a flat superset of values across models. Fields a given model
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does not report stay at `0`:
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```cpp
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struct BluettiData {
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char model[16];
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uint64_t serialNumber;
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float armVersion, dspVersion;
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uint8_t totalBatteryPercent; // %
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uint16_t dcInputPower, acInputPower; // W
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uint16_t acOutputPower, dcOutputPower; // W
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float powerGeneration; // kWh total
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bool acOutputOn, dcOutputOn;
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float acInputVoltage, acInputFrequency;
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float internalAcVoltage, internalAcFrequency;
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float internalDcInputVoltage, internalDcInputCurrent;
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float packVoltage;
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uint8_t packNum, packNumMax, packBatteryPercent;
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float cellVoltage[16]; // V, 0 if unsupported
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};
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```
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## How it works
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1. **Scan** — active BLE scan for a device advertising the Bluetti service UUID
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`0000ff00-…` whose advertised name matches a registered device.
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2. **Connect** — open a GATT client, negotiate MTU 517, resolve the write
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(`0000ff02-…`) and notify (`0000ff01-…`) characteristics, subscribe to notify.
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3. **Poll** — every `pollInterval`, send an 8-byte read command
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(`prefix, cmd=0x03, page, offset, count, CRC-16/MODBUS`) for the next register
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range in the model's poll table.
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4. **Parse** — notification responses are decoded against the model's register
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map (big-endian uint16, decimals, version, serial, strings) into a rolling
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snapshot; a completed cycle fires the callback.
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Control writes use the same frame with `cmd=0x06` and the value placed
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big-endian in the length field.
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## Examples
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- **BasicRead** — connect to one device and print all values.
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- **Control** — read, then toggle AC/DC output on a schedule.
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- **Logger** — print only when values change (snapshot/change-detection pattern).
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## Adding a new model
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Copy a header in `src/devices/`, port the register/poll/command tables from the
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Bluetti_ESP32_Bridge project's `Device_*.h`, add a `BluettiModel` enum value, and
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register it in `getModelTables()` in `BluettiBLE.cpp`.
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## License
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MIT — see [LICENSE](LICENSE).
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